Drum Synthesis: Building Percussion from Sound

A synthesiser does not have to play keyboard notes. The same building blocks — oscillators, noise, filters and envelopes — can be combined to create percussion.

Core idea: percussion can be built by combining simple sound sources and shaping them rapidly through time.

1. From pitched synthesis to percussion

We already know how to generate waveforms, filter them and control pitch or amplitude with envelopes. Drum synthesis simply uses those tools differently.

source(s) → modulation / filtering → envelope → output
Important: this page is 909-style / analogue-inspired, not a circuit-accurate TR-909 model. The original TR-909 also used sampled digital sources for cymbal/hi-hat sounds, processed through analogue circuitry.
Roland 909

2. Interactive drum voices

Kick — pitch envelope + amplitude envelope

Sine oscillator
→
Pitch envelope ↓
→
Amp envelope

Snare — tone + noise mixed together

Tone
+
Noise
→
Filter / envelope

Closed hi-hat — metallic oscillators + noise + HPF

Metallic oscillator bank
+
Noise
→
High-pass filter
→
Short envelope

Open hi-hat — similar source, longer envelope

Metallic source
+
Noise
→
HPF
→
Longer envelope

3. Kick: why the pitch envelope matters

Without pitch sweep

A low sine wave with a short amplitude envelope sounds more like a simple tone or “boop”.

With rapid downward pitch sweep

The oscillator starts higher and falls rapidly toward its body frequency. That transient pitch movement helps create the characteristic kick impact.

So again, an envelope is simply a control signal — here it controls oscillator frequency rather than loudness.

4. Snare: mix simple sources to create complexity

pitched component + noise component → combined snare sound

The pitched component gives body; noise contributes the broadband “snap” and texture. The exact balance, filtering and decay strongly affect the result.

5. Hi-hats: source + filtering + envelope

Hi-hat-like timbres benefit from bright, inharmonic/metallic source material. Several oscillators at non-simple frequency relationships create a less conventionally pitched spectrum, then noise and high-pass filtering add brightness.

Closed vs open: the source can be broadly similar. A major perceptual difference is the amplitude envelope — a closed hat is very short; an open hat rings for longer.

6. MIDI mapping

36Kick
38Snare
42Closed Hi-Hat
46Open Hi-Hat

These numbers match common General MIDI percussion note assignments, which connects directly back to the MIDI page.

7. What have we actually used?

oscillators + noise + filters + envelopes + modulation = percussion synthesis

Nothing fundamentally new has been added. We have simply reconfigured the synthesis tools you already know.

Next: instead of manually pressing these four trigger pads, we will store a repeating pattern and trigger them automatically with a step sequencer.