Physical Modelling — Simulating the Instrument, Not the Sound
Sampling starts with a recording. Conventional synthesis constructs a sound from oscillators and processing. Physical modelling instead builds a simplified model of the thing that vibrates — a string, tube, membrane or resonant body — and then excites that model.
1. Pluck a modelled string
This demonstration uses the classic Karplus–Strong idea. Press PLUCK: a very short burst of noise excites a feedback delay. Each trip around the loop loses a little energy and high-frequency content, rather like vibration gradually dying away in a real string.
Play the keyboard to change the modeled string length. Loop gain controls how much energy is returned around the feedback loop; values close to 1 sustain longer, while lower values lose energy quickly. Damping and brightness shape how that energy decays.
2. A snare is a different physical system
A snare drum is not a single vibrating string, so we model it differently: a short burst of noise excites several damped resonances, while a brighter noisy component represents the snare wires.
3. What is actually happening?
↑ ↓
└──────── FEEDBACK ────────┘
Excitation: a pluck injects a short burst of energy. We use noise because a real pluck initially contains a broad mixture of frequencies.
Delay: the excitation circulates through a short memory buffer. The delay length determines how long one trip takes, so it strongly determines the perceived pitch.
Feedback: instead of playing the burst once, the output is returned to the beginning of the delay. The energy therefore keeps circulating — our simplified equivalent of a vibrating string continuing to move after the finger has left it.
Loss / filtering: a real string does not retain energy forever, and high frequencies tend to disappear differently from low frequencies. Each pass through our loop is therefore slightly attenuated and smoothed.
4. Why doesn't it just sound like repeating noise?
The first burst is noise, but after repeated trips around the feedback loop the delayed samples begin reinforcing a repeating pattern. The loop settles into an organised vibration whose repetition rate is determined by the delay length.
5. Compare the three approaches
“Record a real plucked string and play the recording.”
“Construct a string-like timbre using oscillators, envelopes and filters.”
“Construct a simplified vibrating string and pluck the model.”
6. Physical models can describe more than strings
Waveguides/delays can represent travelling vibration and reflections.
Model excitation plus a resonating bore or air column.
Model interacting resonant modes across a surface.
Use multiple resonances with characteristic relationships and decay rates.
Add resonant structures that colour energy transferred from the primary vibrator.
7. This is also a preview of DSP
Our “string” sounds complicated, but look at the ingredients:
Those are exactly the kinds of small operations we are about to study. Later, the same ingredients will reappear in delays, comb filters, flangers, chorus and reverberation.